A Wizardy Escape
I like mobile games for their capacity to tell us their story very quickly. They usually don't have long cinematics, complex controls and numerous gameplay mechanics. They have this capacity to go for the essential and to exploit only a few systems, but deeply.

I also love 2D platformers. Their simplicity is only a fa├žade, that hides a great number of possibilities, as game developpers showed us many times.
So I chose to design a 2D mobile platformer and I tried to find an easy and efficient concept (such as in That Level Again for example).
That Level Again is a game where you replay the same level all over again, but the rules changes every time.
Documents de conception
Level Design
 Game Design documents
part 2
part 1
First prototype with Construct 2.